1 decade ago by MikeH
Hi all, I'm brand new to using impact, it all looks great and all the games I've seen using it look great! I'm having trouble replicating that though.
The first problem I'm having is "tearing" when an entity moves. My maps are pretty simple, the size of my entities are 36x64 and I have a repeating white 100x100 background. When an entity jumps (it's fastest movement) there's noticable tearing that I haven't seen in other games made with impact.
The second problem is that when the main character jumps, the enemies don't stay on the ground. As the main player falls back to the ground, the enemies are left floating in mid-air and don't come back to the ground until a fraction of a second after the player.
To me, both of these seem drawing related. I've tried running the same in 240x160 and 480x320, neither is any better than the other.
Any ideas? I can post the code online if that would help.
Thanks,
Mike
The first problem I'm having is "tearing" when an entity moves. My maps are pretty simple, the size of my entities are 36x64 and I have a repeating white 100x100 background. When an entity jumps (it's fastest movement) there's noticable tearing that I haven't seen in other games made with impact.
The second problem is that when the main character jumps, the enemies don't stay on the ground. As the main player falls back to the ground, the enemies are left floating in mid-air and don't come back to the ground until a fraction of a second after the player.
To me, both of these seem drawing related. I've tried running the same in 240x160 and 480x320, neither is any better than the other.
Any ideas? I can post the code online if that would help.
Thanks,
Mike