1 decade ago by Attanar
I'm making a game with a scale factor of 2.
The problem I'm finding is fonts are also scaled. Since converting a font into a bitmap already adds some antialiasing, when the game is scaled, that antialiasing looks even worse.
Is there any way to avoid this problem other than using perfect pixel fonts or CSS fonts?
Thanks in advance for your help :)
The problem I'm finding is fonts are also scaled. Since converting a font into a bitmap already adds some antialiasing, when the game is scaled, that antialiasing looks even worse.
Is there any way to avoid this problem other than using perfect pixel fonts or CSS fonts?
Thanks in advance for your help :)