This forum is read only and just serves as an archive. If you have any questions, please post them on

9 years ago by Joncom

The same game appears twice the scale when run in Ejecta as it does in mobile Safari. How can I make scale consistent between the two? Shouldn't the game look nearly the same in Ejecta as it does in Safari?

9 years ago by stillen

This works for me:
if( window.ejecta ){
		ig.main( '#canvas', TouchStart, 60,, 320, 1 , PanixLoader);
		ig.main( '#canvas', TouchStart, 60, 568, 320, 1 , PanixLoader);

This works with both iPhone screens.
Page 1 of 1
« first « previous next › last »