Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Joncom

The same game appears twice the scale when run in Ejecta as it does in mobile Safari. How can I make scale consistent between the two? Shouldn't the game look nearly the same in Ejecta as it does in Safari?

1 decade ago by stillen

This works for me:
if( window.ejecta ){
		ig.main( '#canvas', TouchStart, 60, ig.ua.viewport.width, 320, 1 , PanixLoader);
	}else{
		ig.main( '#canvas', TouchStart, 60, 568, 320, 1 , PanixLoader);
	}
});

This works with both iPhone screens.
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