1 decade ago by lazer
I always figured setting "type", "checkAgainst", and "collide" create recurring processes while the entity is alive - is this right or am I mistaken? And if this is the case, would there be any benefit in setting everything to none/never until these checks are actually required?
Eg I have various kinds of enemy entities that do not need to have a type or checkAgainst setting until a bullet is spawned. Is it worth me setting them to NONE and then setting them again when the player shoots?
Eg I have various kinds of enemy entities that do not need to have a type or checkAgainst setting until a bullet is spawned. Is it worth me setting them to NONE and then setting them again when the player shoots?