1 decade ago by lazer
I've been doing some experimenting with procedural levels. Right now I have a repeating, pre-rendered background and I want something to happen when the player gets to a certain score. This event requires a slight change in physics (this part is easy) as well as a change in the tileset. I know how to change the tileset itself, but my problem is that there needs to be a more gradual transition instead of just a sudden toggle to the new image. To be precise the player needs to jump off of something. So visually in the background I'll need something like a cliff. How can I accomplish this with a background that's been repeating up until this point? Ie how can I make it stop repeating and have a cliff edge/buildig edge/whatever scrolling toward the player that they'll then jump off of?
Thanks in advance for any advice!
Thanks in advance for any advice!