1 decade ago by Eddie
So I'm working on a game right now and I'm coding my jump function and I want it to work in a specific manner where I need to register an onKeyUp event, that is, the opposite of pressed. Pressed is basically an onKeyDown event, but what I need, which is really, REALLY odd that Impact doesn't have is an onKeyUp event. Anyone have any idea how to do this?
FYI, !pressed doesn't work because this also calls the method EVERYTIME that specific key isn't being held down. That's not what I need, what I need is a one time, onKeyUp event.
Halpz? D:
FYI, !pressed doesn't work because this also calls the method EVERYTIME that specific key isn't being held down. That's not what I need, what I need is a one time, onKeyUp event.
Halpz? D: