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That being said, there are a couple of bugs, but I'll figure it out as I g…
{http://cdn.fd.uproxx.com/wp-content/uploads/2011/10/nuclear-explosion.jpg}
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I've been following a ton of slope sliding threads because it seems there …
So this is what I came up with (kind of using Cody's idea):
##
if( res.col…
I have the same issue as well. I'm working on it now, if I come up with a …
Joncom, I see how I could try doing that to fix it, but the thing is I recently…
Probably not that hard if you can get through the native Weltmeister code. I wa…
So one of my devs did go into his text file and edited it, it did in fact have …
No one has any ideas for this? :(
I'm afraid that the large amount of e…
Yeah, I was gonna try to do that until the 900,000 character line that is the e…
{https://dl.dropbox.com/u/8808984/Screen%20Shot%202012-07-23%20at%2010.04.21%20…
Oh, I apologize Stuart, I just realized that the #.slopeStanding# object does i…
I've already looked over some of those references, but I'm not trying…
So as 1.19, we have the object in the player #.slopeStanding#.
That being said…
Yeah, well, the thing Kinetic has that I feel like Impact has a harder time wit…
Hah! Thanks Graphikos, ironically enough I too eventually ended up at the Kinet…
Hey, what's up Impact community?
Let's hop right into it: I need som…
OH! Figured it out. I guess you were right all along PanTom, I was just trying …
In Impact, we have #ig.input.bind# to bind keys to a specific action, like the …
Thanks a bunch man. Good point on the baking of the game, that's actually …
Hey guys! So I played a couple of the demos I found around the site (I was actu…
Are you using iOS Impact?
Are you using iOS Impact?
So I'm working on a game right now and I'm coding my jump function an…
Nevermind guys! All fixed. It seems that everytime I flipped the Entity, I need…
Yup, I actually tried this right before reading your answer and it works, thank…
I tried looking for an answer to this question around the forums and couldn…
YUUUP! Worked like a charm.
My friend, I cannot thank you enough, you have t…
Or at least it seems like it did, give me just a moment to double check the val…