1 decade ago by Eddie
Hey guys! So I played a couple of the demos I found around the site (I was actually checking out the demo for Z-Type ) and I realized something:
Early in the development of our game I read somewhere that for an HTML5 game, it'd be better to create the HUD using HTML elements (outside the canvas).
So for that reason that's what I've been doing, and I've been learning incredible amounts of JavaScript in the process to make everything work.
However, I realized Z-type didn't do this at all and it looks incredibly nice. Do you guys think that perhaps using HTML elements is a bad idea? Our game's been slowing down, I fear this might be a reason (although I can't think of good evidence to support that claim).
Also, the elements show pre-loading screen, since the loading screen only considers the canvas. I work with a video game start up but it's just a bunch of students and we're pretty new at this, both at game development and HTML canvasing. Any direction would be most helpful :D
You can scope out our game here: SigFigz
Early in the development of our game I read somewhere that for an HTML5 game, it'd be better to create the HUD using HTML elements (outside the canvas).
So for that reason that's what I've been doing, and I've been learning incredible amounts of JavaScript in the process to make everything work.
However, I realized Z-type didn't do this at all and it looks incredibly nice. Do you guys think that perhaps using HTML elements is a bad idea? Our game's been slowing down, I fear this might be a reason (although I can't think of good evidence to support that claim).
Also, the elements show pre-loading screen, since the loading screen only considers the canvas. I work with a video game start up but it's just a bunch of students and we're pretty new at this, both at game development and HTML canvasing. Any direction would be most helpful :D
You can scope out our game here: SigFigz