Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by erfuller

So, the one way tiles are great in weltmeister - is there any hope of having these for the sloped tiles? That would make stairs a cinch.

Has anyone implemented stairs that you can jump through the bottom of? I have a somewhat working ladder, but I don't see an easy way to do stairs at all.

1 decade ago by StuartTresadern

Why do you need slopes to create stairs ? I use the current oneway tiles to create them.

1 decade ago by dominic

The sloped tiles are SOLID by default. You could modify or extend the tileset to have NON_SOLID slopes. Have a look at the defaultTileDef in your lib/impact/collision-map.js.

1 decade ago by erfuller

That works great dom! Thanks!

I did however, just implement an entity based one and it was a total pain getting it right. Prolly just gonna go with the non-solid slopes now though since it makes my code much simpler. =)

1 decade ago by erfuller

How hard do you think it would be to add some kind of tile or collision type to Weltmeister? I got to thinking today that I would need to differentiate between slopes that are ground tiles and slopes that are stairs for movement purposes.

If it's too aggravating I can always go with the entity based route still.

1 decade ago by Eddie

Probably not that hard if you can get through the native Weltmeister code. I was thinking of putting in an addon that would create a "grid" layer on weltmeister to make level size guidelines, I'm sure if you just dive into the weltmeister folder you could figure it out.
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