Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

9 years ago by Fudgey

I know there have been other threads like this, however, I feel like I still don't have a full answer on what I want to know.

ImpactJS really intrigues me because it "looks" like what I want. (Especially with a tilemap level editor which looks very nice.) Though the idea of the games being JS/HTML5 worries me. I'm looking to make more or less desktop/console type games. I don't really want to create small arcade games, but instead something similar to Super Metroid, LoZ: Link to the Past, Shovel Knight, etc. Will ImpactJS fit my needs? I'm just not sure if I should shell out $99 or just use something else.

Thanks.

9 years ago by stahlmanDesign

It's great for making games like you described. Especially with some basic plugins that add functionality you'll probably need.

like these to start with

I also made a ladder plugin, but it needs to be reworked.

9 years ago by Joncom

Impact is more than capable of making games like the ones you mentioned.

9 years ago by stillen

I have successfully made 3 iPhone games, a PSN Mobile game and had a game on a Wii Dev box. I couldn't actually purchase a dev Wii U because they want way too much $$, but I had it run on a friends dev box. I think theres an old blog post showing impact running on a Wii U too.

HTML5 and JS are very powerful, and can do a lot more then people think. For example, the the Assassins Creed game menus are all done in Webkit with HTML5 and JS. A lot of the mini games in Black Flag are done this way too.

9 years ago by drhayes

Elliot Quest was made in Impact. Go give ansimuz some money. :D

I'd be remiss if I didn't mention Phaser, which I consider more forward-looking at this point from a technology standpoint... but then you'd have to use Tiled, which isn't as nice as Weltmeister. And Phaser's API design doesn't "feel" as nice as Impact's to me, even though I know it pretty well at this point.

So... ¯\(ツ)

9 years ago by Fudgey

Thank you all for the replies. ImpactJS sounds like it's probably for me. I've looked at Phaser before but it just doesn't seem as robust as ImpactJS nor does it tailor to what I want to do, which, ImpactJS seems to do. I've seen Elliot Quest before when searching around on here that looks very similar to the type of games I want to make which makes me have more faith in ImpactJS. I'm definitely considering purchasing the license.

9 years ago by lenvrizdigital

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