1 decade ago by Hareesun
I'm having this problem that I just can't seem to figure out. For some reason my triggers seem to be auto-firing.
Even if I use the default trigger and level changer from the Biolab Entity pack.
EDIT: I've just done it, but it's not perfect by any means.
Even if I use the default trigger and level changer from the Biolab Entity pack.
...
check: function (other) {
if (!this.collide) {
this.collided();
}
},
collided: function () {
this.collide = true;
console.log('this fires as soon as the level has loaded');
},
...
EDIT: I've just done it, but it's not perfect by any means.
update: function(){
if (this.distanceTo(ig.game.player) < 4) {
if (!this.collide) {
this.collided();
}
}
this.parent();
},
collided: function () {
this.collide = true;
console.log('this doesnt fire immediately');
}
