1 decade ago by Joncom
Does it take a long time to tweak a game to be iPod/iPad ready if you don't design a game from the start with these devices in mind?
I've been putting a lot of time into my game, not really designing it for portable devices at all. But I got to thinking... Depending how resource hungry it is, it might an OK idea to just throw in some A* pathfinding to eliminate the need for keyboard keys.
I guess what I'm asking is... are there some known common things you CANNOT do with Impact if you're hoping to run the game on iDevices later (certain features, perhaps)?
I've been putting a lot of time into my game, not really designing it for portable devices at all. But I got to thinking... Depending how resource hungry it is, it might an OK idea to just throw in some A* pathfinding to eliminate the need for keyboard keys.
I guess what I'm asking is... are there some known common things you CANNOT do with Impact if you're hoping to run the game on iDevices later (certain features, perhaps)?