1 decade ago by Graphikos
				I have a situation where I may need up to 500+ entities on the visible view.  Is this just too much for the engine to handle or is there something I can do to increase performance?  Even when nothing is moving the performance is cut in half.  
The entities don't need to do much other than just sit there. I have them set as a FIXED collide so that they are solid.
I'd probably just create the background and CollisionMap... do the pre-rendering and all that good stuff but I need to be able to manipulate each tile during gameplay and you can't do that with background as far as I can tell.
Maybe do my own pre-rendering somehow of larger chunk areas and then swap those out for real entities when the player is near/in that chunk?
Any thoughts? Am I missing something simple (fingers crossed)?
Thanks!
		The entities don't need to do much other than just sit there. I have them set as a FIXED collide so that they are solid.
I'd probably just create the background and CollisionMap... do the pre-rendering and all that good stuff but I need to be able to manipulate each tile during gameplay and you can't do that with background as far as I can tell.
Maybe do my own pre-rendering somehow of larger chunk areas and then swap those out for real entities when the player is near/in that chunk?
Any thoughts? Am I missing something simple (fingers crossed)?
Thanks!
