1 decade ago by Hareesun
I'm trying to have an entity always go 'forward' relative to its currentAnim.angle.
Sort of like how in a top-down racing game (micromachines, for example) the car goes forward in the direction it's facing.
Can anyone lend a hand or share some tips? Thanks :)
Sort of like how in a top-down racing game (micromachines, for example) the car goes forward in the direction it's facing.
Can anyone lend a hand or share some tips? Thanks :)