Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by AndreasElia

Hello,

I am using the TwoPointFive plugin for Impact and wanted to know if I could animate a single wall tile relative to an entity?

For example...
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<br />
I only wish to update the wall tile closest to the green entity and begin animating the wall or changing it's tile to the second tile in the tilesheet.<br />
<br />
Thanks in advance,<br />
Andreas			</div>
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1 decade ago by fox1t

I just started to play with 2.5 plugin and with impactjs in general. For the moment i am coding a random map generator that supports all the twopointfive features. This is really good question, and as far i as know, the wall tiles are just common tiles that are rendered on 4 of the wall sides(north, south, east, west). So i think that you can replace the tile with whatever you want you want on anytime. I'll search deeply btw...

10 years ago by EnMod

Has there been any progress with this? Using the following code updates a collision tile for me, but doesn't change the wall/floor. This is in a ChangeWall Entity triggered by a trigger entity:

triggeredBy: function(entity, trigger)
    {
        var map = new ig.BackgroundMap(16 , ig.game.getMapByName( 'walls' ).data, 'media/structureBrown.png');
        var colmap = new ig.CollisionMap(16 , ig.game.getMapByName( 'collision' ).data);
        var flomap = new ig.BackgroundMap(16 , ig.game.getMapByName( 'floor' ).data, 'media/structureBrown.png');
        map.data[22][24] = 0;        
        colmap.setTile(400,352,0);
        flomap.data[22][24] = 0;
        map.draw();
        flomap.draw();
    },
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