Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

6 years ago by AndreasElia

Hello,

I am using the TwoPointFive plugin for Impact and wanted to know if I could animate a single wall tile relative to an entity?

For example...
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<br />
I only wish to update the wall tile closest to the green entity and begin animating the wall or changing it's tile to the second tile in the tilesheet.<br />
<br />
Thanks in advance,<br />
Andreas			</div>
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5 years ago by fox1t

I just started to play with 2.5 plugin and with impactjs in general. For the moment i am coding a random map generator that supports all the twopointfive features. This is really good question, and as far i as know, the wall tiles are just common tiles that are rendered on 4 of the wall sides(north, south, east, west). So i think that you can replace the tile with whatever you want you want on anytime. I'll search deeply btw...

5 years ago by EnMod

Has there been any progress with this? Using the following code updates a collision tile for me, but doesn't change the wall/floor. This is in a ChangeWall Entity triggered by a trigger entity:

triggeredBy: function(entity, trigger)
    {
        var map = new ig.BackgroundMap(16 , ig.game.getMapByName( 'walls' ).data, 'media/structureBrown.png');
        var colmap = new ig.CollisionMap(16 , ig.game.getMapByName( 'collision' ).data);
        var flomap = new ig.BackgroundMap(16 , ig.game.getMapByName( 'floor' ).data, 'media/structureBrown.png');
        map.data[22][24] = 0;        
        colmap.setTile(400,352,0);
        flomap.data[22][24] = 0;
        map.draw();
        flomap.draw();
    },
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