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1 decade ago by BlackDolphinMedia

hy there .. i got serveral collision maps and want to hide them pref. in weltmeister

like "isacollisionmap" i addet the attrib already to weltmeister and just want to save it to the leveldata so i could parse it on the levelloading / switch method

basicaly just a new parameter who holds 0 or 1

after that iam fine with distributing my multicollisionmap plugin + entitie so everyone can benefit from it

appreciate every idea
thanks in advanced

1 decade ago by dominic

The quick and dirty way would be to check for a certain name (e.g. "collision1", "collision2" etc.) when you load the level. That way you don't have to change the UI in Weltmeister at all.

1 decade ago by BlackDolphinMedia

the collision layer loading works perfect .. the problem is preventing it from rendering .. thats why i want to get a global parameter into weltmeister

1 decade ago by BlackDolphinMedia

got it but would actualy like to have a hidden attribute at weltmeister to prevent rendering for serveral Layers
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