1 decade ago by FabienM
Hi
I have a game which have a 20 fps
When I display my 'message' entity, the framerate falls down to 2-3fps !!
Any idea why ?
thx
Fabien
I have a game which have a 20 fps
When I display my 'message' entity, the framerate falls down to 2-3fps !!
Any idea why ?
ig.module(
'game.entities.message'
)
.requires(
'impact.entity',
'impact.font'
)
.defines(function(){
EntityMessage = ig.Entity.extend({
font: new ig.Font( 'media/font48verdana.png' ),
animSheets: {
ok: new ig.AnimationSheet( 'media/message_ok.png', 340, 220 ),
erreur: new ig.AnimationSheet( 'media/message_erreur.png', 340, 220 ),
info: new ig.AnimationSheet( 'media/message_info.png', 340, 220 )
},
checkAgainst: ig.Entity.TYPE.NONE,
size: {x: 340, y: 220},
init: function( x, y, settings ) {
this.parent( x, y, settings );
this.anims.ok= new ig.Animation( this.animSheets.ok, 0.1, [0],true );
this.anims.erreur= new ig.Animation( this.animSheets.erreur, 0.1, [0],true );
this.anims.info= new ig.Animation( this.animSheets.info, 0.1, [0],true );
this.value=settings.value;
this.timer=new ig.Timer(settings.duration);
this.zIndex=10000;
this.pos.x=(ig.system.width-this.size.x)/2 -2;
this.pos.y=(ig.system.height-this.size.y)/2 ;
this.currentAnim = eval('this.anims.'+settings.type);
//this.addAnim( 'idle', 1, [0],true );
},
draw: function()
{
this.parent();
var w = this.font.widthForString(this.value);
var h = this.font.heightForString(this.value);
this.font.draw( this.value, this.pos.x+(this.size.x-w)/2, this.pos.y+(this.size.y-h)/2, ig.Font.ALIGN.LEFT );
},
update: function()
{
if(ig.input.released('MouseUp') && this.inFocus() ) {
ig.game.clicked.push(this);
}
if(this.timer.delta()>0)
{
this.click();
}
this.parent();
},
click: function()
{
this.kill();
},
inFocus: function() {
return (
(this.pos.x <= (ig.input.mouse.x + ig.game.screen.x)) &&
((ig.input.mouse.x + ig.game.screen.x) <= this.pos.x + this.size.x) &&
(this.pos.y <= (ig.input.mouse.y + ig.game.screen.y)) &&
((ig.input.mouse.y + ig.game.screen.y) <= this.pos.y + this.size.y)
);
}
});
});
thx
Fabien
