Impact

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1 decade ago by gxxaxx

I have a game that I'm using as a sample to test game play on mobile devices.

Have found a weird issue with game load, and I'm wondering if others have run into this -- i.e. that's the breaks, or perhaps there is something that I can do differently.

If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 1 );
ig.main( '#canvas', MyGame, 60, 288, 288, 1 );

Then the game loads just fine.

If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 2);

Then the game stops loading part way in.
The game will load just fine in Firefox. But, not the native browser.

The device is a Samsung Nexus S -- browser version 2.3.7

I haven't seen any mention of this behavior, hence, I'm wondering if I have a bug that somehow only reveals itself with scale = 2.

Thanks for any hints,

1 decade ago by gxxaxx

Still hoping to discover if this Android load issue is unique to my game, of if this is a known issue.

Any experience with playing impactjs games in Android Browser?

1 decade ago by Arantor

None of the mobile environments handle scaling particularly well.

There's also surprisingly few people getting success with the Android browser, so I'm thinking there's something fundamentally flawed there :/
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