1 decade ago by gxxaxx
I have a game that I'm using as a sample to test game play on mobile devices.
Have found a weird issue with game load, and I'm wondering if others have run into this -- i.e. that's the breaks, or perhaps there is something that I can do differently.
If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 1 );
ig.main( '#canvas', MyGame, 60, 288, 288, 1 );
Then the game loads just fine.
If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 2);
Then the game stops loading part way in.
The game will load just fine in Firefox. But, not the native browser.
The device is a Samsung Nexus S -- browser version 2.3.7
I haven't seen any mention of this behavior, hence, I'm wondering if I have a bug that somehow only reveals itself with scale = 2.
Thanks for any hints,
Have found a weird issue with game load, and I'm wondering if others have run into this -- i.e. that's the breaks, or perhaps there is something that I can do differently.
If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 1 );
ig.main( '#canvas', MyGame, 60, 288, 288, 1 );
Then the game loads just fine.
If I start the game with:
ig.main( '#canvas', MyGame, 60, 144, 144, 2);
Then the game stops loading part way in.
The game will load just fine in Firefox. But, not the native browser.
The device is a Samsung Nexus S -- browser version 2.3.7
I haven't seen any mention of this behavior, hence, I'm wondering if I have a bug that somehow only reveals itself with scale = 2.
Thanks for any hints,