1 decade ago by ape
I'm seeing something weird when tinkering with the Jump n' Run source. Not sure if it's me or a bug.
Here's what I've done.
In Weltmeister:
1. Created a new level
2. Added a layer called 'main'
3. Linked 'main' to Collision
4. Set 'main' to repeat
5. Left distance at '1'
6. Added a layer called 'collision'
7. Set 'collision' to repeat
8. Drew a row of 'S' tiles horizontally and verified that when repeated they make a solid horizontal line.
9. Added the Player entity somewhere on the left side of the level
When playing the level, the collision map works at first. I can "run" to the right without falling. However, when the Player entity hits the edge of the level on the right, it falls infinitely.
Is this a bug or am I missing something important?
Here's what I've done.
In Weltmeister:
1. Created a new level
2. Added a layer called 'main'
3. Linked 'main' to Collision
4. Set 'main' to repeat
5. Left distance at '1'
6. Added a layer called 'collision'
7. Set 'collision' to repeat
8. Drew a row of 'S' tiles horizontally and verified that when repeated they make a solid horizontal line.
9. Added the Player entity somewhere on the left side of the level
When playing the level, the collision map works at first. I can "run" to the right without falling. However, when the Player entity hits the edge of the level on the right, it falls infinitely.
Is this a bug or am I missing something important?