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@matthewjames
I'll see if I can put what I have up on github today after a b…
I've been using WebGL for lighting on an Impact based game. It's not trivial, b…
I'll throw together a more organized test shortly, but the first results are pr…
I figured it out.
In the main update I was updating each tree object in the…
@ITyl Thanks for responding. The problem with giving each of the trees a unique…
I have no idea if it's useful to reply to this old thread, but it caught my eye…
I'm having some trouble implementing the classic flyweight design pattern (or a…
I'd love to be able to control FPS similar to how FPS worked prior to 1.20.
…
I've asked myself this same thing before then realized that I was only showing …
@arantor are you using anything to manage bugs?
Regarding SVN - I certainly ca…
@arantor if you and the collaborators to this open source project you mention h…
@aranot - private repos get the Issues feature and the issues would also be pri…
+1 for github. The "Issues" feature for a git repo is great, even for…
I posted a similar question in the public forums recently but I was sorta vague…
I figured out what my original problem was and I have to say - it takes a lot t…
@arantor
Sorry - I mangled the code snippet as I pasted it here.
It should re…
@arantor
Depending on how you look at it, you're correct. To be clear, startin…
@arantor:
How are you measuring the difference in performance between slope…
I should say also: this thing is mesmerizing when there are multiple shafts, ea…
Funny, I too have been working on a Sim Tower-like game. It turned into a prett…
I know slope collision works with sloped collision tiles within collision maps …
I just applied this patch to a game I'm working on that at any given moment has…
Oh, one more issue (though this is with code example in the comments).
Instead…
@quidmonkey - Thanks for making this! I'm using it to replace a much more compl…
@MikeL: Thanks! that's so embarrassingly simple.
@Jesse: You bring up a good…
What's the best way to ensure that #ig.game# is available in entities that are …
Someone needs to revoke my programming license.
The issue, was in fact, that…
Also, I meant to say the error was happening on line 263 of JS_Canvas.m.
I've done some more tinkering with this.
I can't say for sure yet, but I thi…
I'm trying to use iOSImpact Beta with a rather complex game and have run into a…