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@matthewjames
I'll see if I can put what I have up on github today afte…
I've been using WebGL for lighting on an Impact based game. It's not …
I'll throw together a more organized test shortly, but the first results a…
I figured it out.
In the main update I was updating each tree object in the…
@ITyl Thanks for responding. The problem with giving each of the trees a unique…
I have no idea if it's useful to reply to this old thread, but it caught m…
I'm having some trouble implementing the classic flyweight design pattern …
I'd love to be able to control FPS similar to how FPS worked prior to 1.20…
I've asked myself this same thing before then realized that I was only sho…
@arantor are you using anything to manage bugs?
Regarding SVN - I certainly ca…
@arantor if you and the collaborators to this open source project you mention h…
@aranot - private repos get the Issues feature and the issues would also be pri…
+1 for github. The "Issues" feature for a git repo is great, even for…
I posted a similar question in the public forums recently but I was sorta vague…
I figured out what my original problem was and I have to say - it takes a lot t…
@arantor
Sorry - I mangled the code snippet as I pasted it here.
It should re…
@arantor
Depending on how you look at it, you're correct. To be clear, st…
@arantor:
How are you measuring the difference in performance between slope…
I should say also: this thing is mesmerizing when there are multiple shafts, ea…
Funny, I too have been working on a Sim Tower-like game. It turned into a prett…
I know slope collision works with sloped collision tiles within collision maps …
I just applied this patch to a game I'm working on that at any given momen…
Oh, one more issue (though this is with code example in the comments).
Instead…
@quidmonkey - Thanks for making this! I'm using it to replace a much more …
@MikeL: Thanks! that's so embarrassingly simple.
@Jesse: You bring up a…
What's the best way to ensure that #ig.game# is available in entities that…
Someone needs to revoke my programming license.
The issue, was in fact, that…
Also, I meant to say the error was happening on line 263 of JS_Canvas.m.
I've done some more tinkering with this.
I can't say for sure yet,…
I'm trying to use iOSImpact Beta with a rather complex game and have run i…