Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by dungeonmaster

In my game I have 4 background layers, i.e. floor, doodad, walls, roofs. This is because of the structure of the tilemap I'm using.

For example a house is composed of 3 different layers and if I want to copy-paste a house, I need to do it 3 times with shift-select.

Is there a better way to do it like shift-selcting all visible layers etc.. ?

10 years ago by Joncom

I don't believe such a feature exists. Feature request?
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