Hello,
I'm currently having a problem with some GUI entities, they seem to stutter whenever the camera/screen moves.
http://i.imgur.com/txYwxlQ.gif
Thanks,
Andreas
10 years ago
by TC
Replace update method with below
update: function() {
this.pos.x = this.posBar.x;
this.pos.y = this.posBar.y;
if( this.currentAnim ) {
this.currentAnim.update();
}
}
By removing this.parent() we are ignoring the games entity positioning and leaving it in a fixed position on the screen which is what you are trying to achieve I believe.
As we have removed this.parent(), we have added in this.curentAnim.update() to ensure the animation still updates.
I'm not sure why you have this.posBar, why not just set this.pos.x and this.pos.y to those values in the first place?
TC
Thanks for your help but that's a little bit of a step back from what I wanted to achieve. I currently have a player that can move in a "top down" fashion but wish the "slot" GUI entity to stick to the cameras position so that it is constantly on screen and not fixed to the actual map. posBar was from testing and lazyness, hopefully it isn't too confusing.
http://i.imgur.com/Gq5WRIh.gif
GIF using your suggestion, fixes the slots to the map.
10 years ago
by Joncom
You can simply draw the entity where you want.
// Assuming you want the entity drawn 10 pixels off the top left of canvas...
pos: {
x: 10,
y: 10
},
draw: function() {
/* Don't call this.parent(); */
this.currentAnim.draw(this.pos.x, this.pos.y);
}
Thank you very much Joncom, that worked a charm.
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