1 decade ago by gxxaxx
I notice that the new tile size is defaulting to 64
Even the pong game has been modified to work with the 64. (Previous version was 48).
In applying the new engine to an older game I have two options:
1) redo my graphic assets
2) resize the collisions-64.png and use a collisions-48.png
Was wondering if there are assumptions or optimizations in impactjs core that rely on the new collision size.
2, 4, 8, 16, 32, 64, etc is a natural progress in binary size and there could easily be code that is tied to these sizes.
Is it necessary or recommended for optimizations reasons to switch to the 64?
Even the pong game has been modified to work with the 64. (Previous version was 48).
In applying the new engine to an older game I have two options:
1) redo my graphic assets
2) resize the collisions-64.png and use a collisions-48.png
Was wondering if there are assumptions or optimizations in impactjs core that rely on the new collision size.
2, 4, 8, 16, 32, 64, etc is a natural progress in binary size and there could easily be code that is tied to these sizes.
Is it necessary or recommended for optimizations reasons to switch to the 64?