1 decade ago by Ash_Blue
I need to fire unbindAll() for a boss intro cinematic while I remove controls from the main character temporarily. I've kept all my controls in a simple function so rebinding them will be simple. For some odd reason though, the below code isn't working in my boss entity's trigger.
Any clues as to why this wouldn't work? Seems like it should unless I'm missing something.
ig.game.unbindAll();
Any clues as to why this wouldn't work? Seems like it should unless I'm missing something.