64 Posts, registered 1 decade ago
Bio
Founder of Clever Crow Games, writer, veteran JavaScript developer, and hardcore gamer. More info at
http://blueashes.com and
http://clevercg.com
Contact
Send an email to Ash_Blue
Recent Posts
For http://playadnc.com we have a rough state machine implementation I'm g…
@Joncom Catch as in I had to convert all the ImpactJS loading functionality ove…
I've got everything running in require for the game engine (wasn't to…
I think you'll want something like this. Index 0 for x, and 1 for y
this.…
@Joncom very cool, catch is I need requireJS and Grunt so I can manipulate the …
So, after realizing that the large scale single player RPG I'm working on …
RequireJS can easily provide user feedback if you use it to dynamically load it…
I think that is perfect. Going to give it a try in the near future when I finis…
Note, I know you can simply do a this.canvas.toDataURL(), but this doesn't…
I need to draw a pre-rendered Canvas as an ig.AnimationSheet
##
this.animSh…
Okay, I wrote a plugin for Weltmeister to do this. Hopefully this saves someone…
Has anyone written a plugin for this yet? I've gotta have this functionali…
Found this thread when trying to find a quick fix to convert sloped tiles into …
Np, and thank you for mentioning the typo. Thought my screen was nudging off on…
For the newer run and jump demo I wanted to use the camera plugin at a larger C…
Love the concept but the key patterns are driving me insane.
This is perfect timing. Wasn't too happy with any of the plugins out there…
Seems a bit expensive, there must be an equation that you can use to derive the…
What does your tween equation look like to move the entities? Also you're …
Does anybody know of a simple equations with ImpactJS's physics system to …
Check out http://www.codecademy.com/ Its free and I use it for mentoring people…
Thanks Datamosh, I love behavior based programming (used your plugin as inspira…
What do you mean interactions (collisions, input, ect). With a little more info…
For my game there are several scenes that require 2d cinematics. Such as charac…
+1 for this amazing post. Would love to hear on Dominic about future proofing. …
The problem I've found with the trace method is it doesn't take into …
Currently ig.game.colliionMap.trace() only takes into account collision map til…
Currently settled on using A* to traverse the collision map while checking for …
I'm currently building a simple 2D platformer with a predator AI. I need t…
Cool idea, needed something more like a fighting game's combo system thoug…