Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Ash_Blue

I need to fire unbindAll() for a boss intro cinematic while I remove controls from the main character temporarily. I've kept all my controls in a simple function so rebinding them will be simple. For some odd reason though, the below code isn't working in my boss entity's trigger.

ig.game.unbindAll(); 

Any clues as to why this wouldn't work? Seems like it should unless I'm missing something.

1 decade ago by Ash_Blue

Wait... never mind. Typo on my half. Need to stop working on this thing and get some sleep >_<

1 decade ago by dominic

For everyone else wondering, it's:
ig.input.unbindAll();

:)
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