1 decade ago by AutoDMC
So I've generated a font based on the Apple Butter font from the Cumberland Font works, at 64 pixels tall. My game is set to run at 640x480. You can see the font here:
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So, by hand, I painted the font spacings under the letters. Bleh. In any case, taking the main.js in the default installation of impactjs, I made a couple of changes:<br />
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1) I added appleButter-64.font.png to impactjs/media<br />
2) I changed the font: line to read: font: new ig.Font( 'media/appleButter-64.font.png' ),<br />
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No other changes were made. I expected the text to appear off center, etc, because I didn't change the layout.<br />
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However, I see the loading screen, it takes a second to load, and then...<br />
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blank screen.<br />
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I changed the font line back to use the 04b03.font.png, and it works again. So what am I doing wrong here? </div>
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<div class="
1 decade ago by Hareesun
If you can throw a mini-instance of this online, I can take a look for you? :)
I guess it could be that you haven't actually finished the font image? There's a whole lowercase and some other characters left. :)
I guess it could be that you haven't actually finished the font image? There's a whole lowercase and some other characters left. :)
1 decade ago by dominic
Your font image is fine and the font - in fact - works. However, you have to be careful to only use those letters that are present in your font image. So for this font you can only use uppercase letters. E.g.:
font.draw( 'TEST', x, y ); // This works font.draw( 'test', x, y ); // This doesn't // You can also use the .toUpperCase() method, to make sure // you only draw upper case letters: font.draw( 'test'.toUpperCase(), x, y );
1 decade ago by AutoDMC
Boy, is my face red. Thanks, both of you. The lack of small letters was intended.
Wow, I hope this at least helps somebody else so I can feel like it's not completely silly :)
Wow, I hope this at least helps somebody else so I can feel like it's not completely silly :)
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