1 decade ago by Bushstar
Using Impact and Weltmeister from the git repo I've come across the following bug. When trying to load a map that has an entity that uses the function ig.game.spawnEntity() to spawn another standalone entity. Using Firebug I see the following error.
The game plays fine and the entities happily spawn what they need. Commenting out the spawnEntity() allows me to use Weltmeister. See the screen shot below for the error.
ig.game.spawnEntity(EntityHealth, this.pos.x, this.pos.y) is not a function
The game plays fine and the entities happily spawn what they need. Commenting out the spawnEntity() allows me to use Weltmeister. See the screen shot below for the error.
1 decade ago by Bushstar
I've got a work around which sheds some light on the problem.
The entities were being spawned during the init function of another entity. I have moved the spawning code to .ready() and Weltmeister now loads the maps without problem.
The entities were being spawned during the init function of another entity. I have moved the spawning code to .ready() and Weltmeister now loads the maps without problem.
1 decade ago by dominic
Weltmeister executes the
init()
and draw()
methods of entities. If you don&039;t want to run a certain section of code in WM, check for #ig.global.wm
:if( !ig.global.wm ) { // not in weltmeister }
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