Impact

41 Posts, registered 1 decade ago

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1 decade ago in License question:

I've got someone who is going to act as a game designer. If I can get them…

1 decade ago in WIP: Project:

I've put in a quick fix for the problem of bullets not going where you wan…

1 decade ago in Sound on FF 12?:

Just checked this on another Windows 7 64-bit computer using FF12 and the sound…

1 decade ago in Sound on FF 12?:

Just checked on my Win7 laptop and there's no pause in the background musi…

1 decade ago in Draw HUD entities on top of everything:

Okay. I'll make the HUDs the their own class and call their update and dra…

1 decade ago in Draw HUD entities on top of everything:

I like the idea of having HUD entities. I will eventually have quite a few of t…

1 decade ago in WIP: Project:

Due to changes in the automatic save game function if you've checked out t…

1 decade ago in Draw HUD entities on top of everything:

I'm looking for a pain free way of drawing my HUD entities to the front of…

1 decade ago in Draw not being called in an entity:

Spot on. I was spawning an entity with no level for it to be attached to.

1 decade ago in Draw not being called in an entity:

I've fixed it by spawning the ammohud entity from the player entity. Ca…

1 decade ago in Draw not being called in an entity:

I am spawning an entity using the init function in main.js. The draw function o…

1 decade ago in WIP: Project:

Anything for you Joncom. Autofire is enabled but you now start without a gun wh…

1 decade ago in My Only Friend, The End:

I like the balance of the map, managing the area you can build farms on, figuri…

1 decade ago in My Only Friend, The End:

Excellent game mate. Please keep up the good work. This is my setup below :) …

1 decade ago in Make loading of game in entity dynamic:

I understand now. What I've been passing it is a String when it wants a Ga…

1 decade ago in Make loading of game in entity dynamic:

I've set the trigger with "game: IntroScreen". It still throws t…

1 decade ago in Make loading of game in entity dynamic:

I have created an entity that when the player walks into it another game will l…

1 decade ago in localStorage Plugin:

Nice work. Many thanks for this this plugin.

1 decade ago in Impact 1.20:

Thanks for pointing that out on the pause function. I should double check mysel…

1 decade ago in Retain object properties after ig.system.setGame():

Yeah, I figured that LocalStorage and JSON is the kind of solution I'm loo…

1 decade ago in Retain object properties after ig.system.setGame():

I wanted to switch the running game to move to cut scenes and to spread the amo…

1 decade ago in Checking circular area around entities:

Thanks for your response. I've found the same solution too. Simple math I&…

1 decade ago in Checking circular area around entities:

I have implemented proximity code for some entities and am not totally happy wi…

1 decade ago in Impact 1.20:

The pause function on the Timer does not seem to be working for me. I've s…

1 decade ago in Continuous Side scrolling:

Work through the tutorial below. It will give you an understanding of the proce…

1 decade ago in Will there be any more minor updates before Impact 2.x?:

Many thanks for keeping us informed Dominic. Good to hear you're not worri…

1 decade ago in A* Path Finder:

Really excellent work hurik. I'm using your plugin for enemies. This has s…

1 decade ago in Unpopular question: Old versions of Internet Explorer?:

For what it's worth the number of people using old versions of IE is going…

1 decade ago in Sloped collision bug or I'm doing it wrong..:

Perfect. I'll have to make the class reference my bed time reading materia…

1 decade ago in BUG: Weltmeister from git repo:

I've got a work around which sheds some light on the problem. The entit…