41 Posts, registered 1 decade ago
Contact
Send an email to Bushstar
Recent Posts
I've got someone who is going to act as a game designer. If I can get them…
I've put in a quick fix for the problem of bullets not going where you wan…
Just checked this on another Windows 7 64-bit computer using FF12 and the sound…
Just checked on my Win7 laptop and there's no pause in the background musi…
Okay. I'll make the HUDs the their own class and call their update and dra…
I like the idea of having HUD entities. I will eventually have quite a few of t…
Due to changes in the automatic save game function if you've checked out t…
I'm looking for a pain free way of drawing my HUD entities to the front of…
Spot on. I was spawning an entity with no level for it to be attached to.
I've fixed it by spawning the ammohud entity from the player entity.
Ca…
I am spawning an entity using the init function in main.js. The draw function o…
Anything for you Joncom. Autofire is enabled but you now start without a gun wh…
I like the balance of the map, managing the area you can build farms on, figuri…
Excellent game mate. Please keep up the good work. This is my setup below :)
…
I understand now. What I've been passing it is a String when it wants a Ga…
I've set the trigger with "game: IntroScreen". It still throws t…
I have created an entity that when the player walks into it another game will l…
Nice work. Many thanks for this this plugin.
Thanks for pointing that out on the pause function. I should double check mysel…
Yeah, I figured that LocalStorage and JSON is the kind of solution I'm loo…
I wanted to switch the running game to move to cut scenes and to spread the amo…
Thanks for your response. I've found the same solution too. Simple math I&…
I have implemented proximity code for some entities and am not totally happy wi…
The pause function on the Timer does not seem to be working for me. I've s…
Work through the tutorial below. It will give you an understanding of the proce…
Many thanks for keeping us informed Dominic. Good to hear you're not worri…
Really excellent work hurik. I'm using your plugin for enemies. This has s…
For what it's worth the number of people using old versions of IE is going…
Perfect. I'll have to make the class reference my bed time reading materia…
I've got a work around which sheds some light on the problem.
The entit…