1 decade ago by Bushstar
I've just started working with Impact and have started on a game that I intend to work on for some time to come. I may end up scraping the code a couple of times as I learn. I'll publish whatever completed work I've done to my live server linked in below.
http://project.dnsalias.com/
I'm pulling together very basic elements into the game. You might get the idea from the current state of the game that it is going to be about some kind of egg war, it's not. The graphics are place holders due to be replaced if I ever find someone who can do graphics.
Any technical advice would be appreciated. If you see a problem and know how to fix it then please tell me.
Changelog
Added health bars to player and enemy entities - 19-05-2012
Pressing P now toggles pause
Implemented z-order - 20-05-2012
Mouse now used for shooting and aiming
Added AI to certain enemies - 22-05-2012
Upgrade to Impact Engine 1.20 - 23-05-2012
Proximity enemies. Return after death or player out of sight for 3 seconds
Added localStorage for saving current level - 25-05-2012
Created entity for changing game
Implemented seperate gun entity - 27-05-2012
Added gun HUD for ammo, clipsize and reloading status - 28-05-2012
Added assualt weapon - 30-05-2012
Added HUD for weapon selection
Created HUD class - 02-06-2012
http://project.dnsalias.com/
I'm pulling together very basic elements into the game. You might get the idea from the current state of the game that it is going to be about some kind of egg war, it's not. The graphics are place holders due to be replaced if I ever find someone who can do graphics.
Any technical advice would be appreciated. If you see a problem and know how to fix it then please tell me.
Changelog
Added health bars to player and enemy entities - 19-05-2012
Pressing P now toggles pause
Implemented z-order - 20-05-2012
Mouse now used for shooting and aiming
Added AI to certain enemies - 22-05-2012
Upgrade to Impact Engine 1.20 - 23-05-2012
Proximity enemies. Return after death or player out of sight for 3 seconds
Added localStorage for saving current level - 25-05-2012
Created entity for changing game
Implemented seperate gun entity - 27-05-2012
Added gun HUD for ammo, clipsize and reloading status - 28-05-2012
Added assualt weapon - 30-05-2012
Added HUD for weapon selection
Created HUD class - 02-06-2012