Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

6 years ago by jazun33

I'm interested in making a game with mining/building elements similar to Terraria. I'm wondering how this would work with Impact or Weltmeister. Ideally these maps would be procedurally generated so I don't see how Weltmeister would be of much use there. I was reading a bit on this thread

I've been reading through the documentation and I can't see how this wouldn't be possible. I'm not sure how this will effect performance. Can anyone tell me anything else?

6 years ago by jazun33

6 years ago by Graphikos

It's totally possible... I made a bit of a proof of concept (based on Terraria) a long time ago. I've seen better examples from people also.

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6 years ago by jazun33

Looks awesome... Could you point me to a few of those sources?

6 years ago by lTyl

Take a look at this: https://github.com/JAStanton/Destructible-Terrain.

I used that as a simple base for a proof of concept worms-esque game I'm working on

6 years ago by Joncom

Here's another ImpactJS game featuring destructable landscape.
Although it's not really Terraria-like.

6 years ago by jazun33

thank you so much! this helps a ton!
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