Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by inkajoo

We are having what basically amounts to a frozen game at the first screen where there are a handful of different entities plus some text that uses the largest font in the game (around 80pt plus 16px margin on each character to account for overlap)

What it looks like is that the instant that screen appears, some entities are missing, and the screen stops responding - but interaction with the game still works, you can hear sound effects and such. This only started occurring after we implemented the final fonts, before, every textfield entity used a single small placeholder font.

So my first hunch/question is: if the framerate drops enough, can a game appear to freeze like that?

Any other ideas or thoughts are welcome.

We are having another issue with the graphics in the game being completely corrupted on someone's machine and that machine only. Like really bizarre glitches - dialog box graphics replaced by what looks like an entire screengrab, the background's entire tileset appearing in a random place on the screen scaled down, garbled text...

Can these kinds of errors be simply ascribed to "machine not powerful enough", "bad canvas support", and the like? I.E. can't really do anything about it?

Thanks for your help in advance.

1 decade ago by Graphikos

Javascript always has a unique way of crashing. ;) Some things might still work or things might still be moving when other parts are just crashed out.

So.. is the console throwing any errors?

1 decade ago by inkajoo

Yeah.... it's a brave new world eh?

Nope, no error messages or anything to go off of. It even continues to spit out console.logs on every frame if we put them in the inner loop.

1 decade ago by Ardivaba

Browser issues most likely?
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