Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

9 years ago by drhayes

The first question should be, "Is anyone extending Weltmeister?" Then, if so, how? To do what?

Like, I wish it could resize maps better but haven't been able to justify the time because it's so infrequent.

Special panels for entity behaviors? Plugins for pathing, that kind of thing?

9 years ago by FelipeBudinich

The only plugin I've developed was to save levels as "window.LevelName" in order to make JSLint stop complaining about it.

It would be very cool to have a isometric or hexgrid plugin.

Also, it would be nice to have a procedural level generation plugin, in order to procedurally generate levels, then go and adjust them manually.

9 years ago by Steve90

I've been thinking about some better way to resize maps, so far did not even try to extend weltmeister to do so, but I think it would be useful. Resizing maps with multiple layers can be a pain..

9 years ago by stahlmanDesign

@ Steve90 I know what you mean, especially if you want to add more space to the top or left of a map.

9 years ago by Joncom

People have mentioned a desire for select-copying, then drawing from/to multiple layers at once...

Edit:

Plugins for pathing
What's that?

9 years ago by stahlmanDesign

There's a feature that's already part of WM that I only learned about recently:

While an Entity is selected, press C to make a copy. It clones it and puts it to the right a little bit.

This is so much faster than using the drop-down list when you want to populate an area with a bunch of entities.

9 years ago by drhayes

@Joncom: Like, if you had a fixed platform entity that follows a specific path throughout the level that you'd like to be visible in WM. <shrug> Just a use case I thought of.

@FelipeBudinich: Have you done iso- or hexgrid in Impact? Like, restricting movement on entities to the grid? How's it worked out? I like the procgen idea too, that's interesting! Like put a wall down and it draws the rest of the maze?

It'd be neat to have autotile features, too. I tend to be annoyingly picky about how my tiles are placed, but it'd be neat to have a baseline generated for me. Maybe some kind of random picker like Tiled, which, FTR, I don't really like.

@Steve90: Yeah, the best I could come up with is a list of checkboxes for layers that should be affected. All my layers tend to be the same size so I wouldn't be adjusting any of them independently too often.

@stahlmanDesign: Exactly, adding to the top or left is painful. It'd be nice to anchor the map before resize, so it maybe adds space evenly to the right or left or top or bottom or whatever.
Page 1 of 1
« first « previous next › last »