1 decade ago by oeffnerd
As I have been working with impactjs over the past couple of months I have run into a couple things that I wanted to open a discussion on.
I have been working on an app that I have tested on all main browsers for iOS, Android and PC (all are targeted for 60 FPS, also tried changing mobile to a more realistic 30 but didn't notice a significant change).
PC runs at 60 across the board.
----iOS----
Chrome: 40-50 FPS (prob due to not completely optimized code etc, not really causing an issue)
Safari: 40-60 FPS
--Android--
Default: ~30 ( which is around what I want to aim for on mobile)
Firefox: 10-20 which is lower than I want but not the one I am really concerned about
Chrome: < 10... no matter what I do I can seem to ever get chrome to run on more than 10-15 FPS
Even with the Jump and Run demo I am seeing similar drops on android browsers. I have looked into preloading and it does help in reducing FPS jumps, but the avg FPS stays the roughly the same
Has anyone else noticed anything similar to this? Found solutions/reasons why?
I have been working on an app that I have tested on all main browsers for iOS, Android and PC (all are targeted for 60 FPS, also tried changing mobile to a more realistic 30 but didn't notice a significant change).
PC runs at 60 across the board.
----iOS----
Chrome: 40-50 FPS (prob due to not completely optimized code etc, not really causing an issue)
Safari: 40-60 FPS
--Android--
Default: ~30 ( which is around what I want to aim for on mobile)
Firefox: 10-20 which is lower than I want but not the one I am really concerned about
Chrome: < 10... no matter what I do I can seem to ever get chrome to run on more than 10-15 FPS
Even with the Jump and Run demo I am seeing similar drops on android browsers. I have looked into preloading and it does help in reducing FPS jumps, but the avg FPS stays the roughly the same
Has anyone else noticed anything similar to this? Found solutions/reasons why?