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Depends your target. I use Impact++ for my game, but rely on Ejecta for deployi…
@dominic: I experimented with PVRTC + Ejecta tonight. Memory use is down consid…
Different devices have different MAX_TEXTURE sizes. iPhones/iPads these days ar…
Safari performance dropped to the floor once my sprite sheet hit 2048x4096. I…
Strange, I'm getting 60 fps in Chrome, Firebox and Ejecta... but 10-15 in …
Resolved. Impact++ will be made more Retina aware shortly. I'll post a li…
I've posted this as an issue on the Ejecta github:
https://github.com/pho…
Specifically, I'm running the GitHub branch of Ejecta. Build Settings:
…
I ran into this last night, but with the latest release on GitHub and screwing …
Just wanted to thank you for this.
I've just translated my ugly nested…