Impact

10 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in Best way to build UI?:

Depends your target. I use Impact++ for my game, but rely on Ejecta for deployi…

1 decade ago in Handling Large SpriteSheets on Mobile Devices:

@dominic: I experimented with PVRTC + Ejecta tonight. Memory use is down consid…

1 decade ago in Handling Large SpriteSheets on Mobile Devices:

Different devices have different MAX_TEXTURE sizes. iPhones/iPads these days ar…

1 decade ago in Huge FPS drops on Android Chrome and Firefox:

Safari performance dropped to the floor once my sprite sheet hit 2048x4096. I&#…

1 decade ago in Huge FPS drops on Android Chrome and Firefox:

Strange, I'm getting 60 fps in Chrome, Firebox and Ejecta... but 10-15 in …

1 decade ago in Ejecta with Impact++ causing retina scaling/render issues:

Resolved. Impact++ will be made more Retina aware shortly. I'll post a li…

1 decade ago in Ejecta with Impact++ causing retina scaling/render issues:

I've posted this as an issue on the Ejecta github: https://github.com/pho…

1 decade ago in When can Ejecta release a new version that support ARM7s:

Specifically, I'm running the GitHub branch of Ejecta. Build Settings: …

1 decade ago in When can Ejecta release a new version that support ARM7s:

I ran into this last night, but with the latest release on GitHub and screwing …

1 decade ago in A state machine implementation for ImpactJS:

Just wanted to thank you for this. I've just translated my ugly nested…