1 decade ago by delly
I am making a simple RPG game, where lots of stats is displayed on the left side of the screen (using ig.Font),
and I just noticed that each letter on the font is using 1 drawcall.
Is this gonna affect the performance by much ?
Should we limit the use of ig.Font especially on the game screen where lots of things happening ?
(maybe using it sparingly only in inventory screen etc..? )
any thought on this ?
and I just noticed that each letter on the font is using 1 drawcall.
font.draw( 'Some text',0, 0, ig.Font.ALIGN.RIGHT ); = 9 drawcalls
Is this gonna affect the performance by much ?
Should we limit the use of ig.Font especially on the game screen where lots of things happening ?
(maybe using it sparingly only in inventory screen etc..? )
any thought on this ?