Impact

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1 decade ago by DaveVoyles

So I've been looking into object pooling and the benefits for this engine as of late.

I've also been keeping a detailed work log along the way. Overall , I've found it to be limited with JavaScript, as the garbage collector seems to do a wonderful job without it.

Anyway, I figured I'd share a link to my findings so that other developers looking to integrate object pooling (for something like bullets or particles) can find some code for their project as well.

http://davidvoyles.wordpress.com/html5-javascript/

1 decade ago by vincentpiel

If i might i wrote a few things -including code- about pooling, you might be interested in :

http://impactjs.com/forums/code/pooling-impact-js-classes

(in fact i gave the idea to the person that gave the idea to the person you are quoting :-) )

For pooling i would say : it is interesting for short-lived, high-rate spawn entities on Chrome, and of great value in such a context on all other browsers.

1 decade ago by DaveVoyles

Vincent,

It took me a bit to get through your posts, as they are very detailed.
But after reading through them, wow, very informative! I wish I had access to these sooner! Excellent read, and outstanding tutorials.

I linked to them on the bottom of the post on my page, as the are extremely useful. I plan on integrating that into my next Impact project!
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