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Glad that you enjoyed it! If you need a hand getting anything going, please fee…
My newest game, Super Rawr-Type Redux is available today, for free!
Also, al…
Do you know if there is a way to only draw the parallax images one time?
As …
Can you guys give an example of when / how I would use this?
In particular,…
I ran into this same issue today. I've been working with Impact for nearly…
Seems simple enough. Trying to understand how it detects clicks and inputs woul…
Thanks for the reply.
Your framework looks great! It includes a lot of the t…
My current UI is drawn with JavaScript, and extends from Entity.
My menus ho…
I'm just seeing this now, Joncom.
Thank you for taking the time to help!
I continue to get the error listed above for some reason, and I'm not sure…
I found the culprit -- I had to go through each file in my project and look for…
I'm still getting that same issue.
#
// Just commented out to show y…
Sure thing, sorry for being so vague there:
Starfield.js
#
draw: functio…
I'm using someone else's JS files for my parallax star backgrounds, s…
Much appreciated, that explains it.
It's probably always been that way,…
Something I noticed recently:
In my 2d side scrolling shooter, when my ship&…
I'm trying to create a timer that allows me to have text flashing on the s…
Glad I looked into all of this -- Vincent, I didn't try your method, becau…
Where are you putting this line of code?
#
this.screenShaker.shakeScreen(th…
Does anyone know how I can rotate an image using Impact?
I'm not using …
I agree - I think Chrome is the issue.
I ran into this problem tonight, and …
HTML / JS is more than capable when trying to pull off high speed code.
Take…
Wow that's weird. I wonder how those got in there. Let me delete and see w…
I'm trying to bake my code using the instructions suggested on the site, b…
I'm trying to add touch controls to my Win8 game, which I wrote with Impac…
Vincent,
It took me a bit to get through your posts, as they are very detail…
I've finished integrating touch support for windows 8. In my build, I have…
I figured it out. You need to pass in the second parameter during add as a stri…
I was trying to break up how much is being loaded throughout each screen. But i…