Impact

50 Posts, registered 7 years ago

Contact

Send an email to DaveVoyles

Recent Posts

6 years ago in Touch support for Windows 8:

Glad that you enjoyed it! If you need a hand getting anything going, please fee…

6 years ago in Super Rawr-Type Redux:

My newest game, Super Rawr-Type Redux is available today, for free! Also, al…

6 years ago in Main Menu w/ Parallax Scrolling:

Do you know if there is a way to only draw the parallax images one time? As …

6 years ago in Interpolation / Number Tween Plugin:

Can you guys give an example of when / how I would use this? In particular,…

6 years ago in Rotation and collision boxes:

I ran into this same issue today. I've been working with Impact for nearly a ye…

6 years ago in Pros / Cons w/ using HTML vs. JavaScript for menus & UI:

Seems simple enough. Trying to understand how it detects clicks and inputs woul…

6 years ago in Pros / Cons w/ using HTML vs. JavaScript for menus & UI:

Thanks for the reply. Your framework looks great! It includes a lot of the t…

6 years ago in Pros / Cons w/ using HTML vs. JavaScript for menus & UI:

My current UI is drawn with JavaScript, and extends from Entity. My menus ho…

6 years ago in Uncaught TypeError: Cannot call method 'round' of null:

Not that I'm aware of

6 years ago in Sound manager not playing next track:

I'm just seeing this now, Joncom. Thank you for taking the time to help!

6 years ago in Uncaught TypeError: Cannot call method 'round' of null:

I continue to get the error listed above for some reason, and I'm not sure why.…

6 years ago in How to change the alpha on some objects, not all:

I found the culprit -- I had to go through each file in my project and look for…

6 years ago in How to change the alpha on some objects, not all:

I'm still getting that same issue. # // Just commented out to show you th…

6 years ago in How to change the alpha on some objects, not all:

Sure thing, sorry for being so vague there: Starfield.js # draw: functio…

6 years ago in How to change the alpha on some objects, not all:

I'm using someone else's JS files for my parallax star backgrounds, so mine app…

6 years ago in Particles spawning in top left corner of every object:

Much appreciated, that explains it. It's probably always been that way, and …

6 years ago in Particles spawning in top left corner of every object:

Something I noticed recently: In my 2d side scrolling shooter, when my ship'…

6 years ago in Creating a timer for flashing text (ie - on for 1 sec, off for 1 sec):

I'm trying to create a timer that allows me to have text flashing on the screen…

6 years ago in plugin to shake the screen:

Glad I looked into all of this -- Vincent, I didn't try your method, because it…

6 years ago in plugin to shake the screen:

Where are you putting this line of code? # this.screenShaker.shakeScreen(th…

6 years ago in Rotating an image:

Does anyone know how I can rotate an image using Impact? I'm not using anima…

6 years ago in Chrome Update 18:

I agree - I think Chrome is the issue. I ran into this problem tonight, and …

6 years ago in System Lag Issues:

HTML / JS is more than capable when trying to pull off high speed code. Take…

6 years ago in Minifying results in error:

Wow that's weird. I wonder how those got in there. Let me delete and see what i…

6 years ago in Minifying results in error:

I'm trying to bake my code using the instructions suggested on the site, but de…

6 years ago in Check for two mouse presses, simultaneously:

I'm trying to add touch controls to my Win8 game, which I wrote with Impact. …

7 years ago in Object Pooling:

Vincent, It took me a bit to get through your posts, as they are very detail…

7 years ago in Touch support for Windows 8:

I've finished integrating touch support for windows 8. In my build, I have both…

7 years ago in Sound manager not playing next track:

I figured it out. You need to pass in the second parameter during add as a stri…

7 years ago in Sound manager not playing next track:

I was trying to break up how much is being loaded throughout each screen. But i…