Is it somehow possible to change the tile on the level's layer during the game in some easy way? I only want to change the image in the background and it's probably problematic issue now (or I just didn't find anything in docs).
1 decade ago
by dominic
In any
ig.Map (Background or Collision), you can directly access the
.data
array and manipulate it. Note that the tiles are stored as
.data[row][collumn]. You can also use the #.getTile()
and
.setTile()
methods, if you want to work with pixel coordinates.
For BackgroundMaps changes will be visible immiediately, as long as you don't use the pre-render mode.
Example, in your Game class:
// Change row 5, collumn 3 (counting starts at 0) for the first bg map to tile 7
this.backgroundMaps[0].data[5][3] = 7;
Great, but can I somehow change the tiles remembered? If I want to edit them during the game (eg. using canvas API I want to change color or draw something on them) to use them in example you provided? Thanks!
Ok, just in case anyone will have similar issue in the future, the image/canvas of the given layer is stored in:
this.backgroundMaps[layerNumber].tiles.data
Thanks!
Oh, but this is just a tileset. Is rendered level (tiles in a given order) stored somewhere?
yeah, ig.game.backgroundMaps[layerNumber].data
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