1 decade ago by kilofox
I have developed a 2.5D RPG game using Impact.
The player can walk to any direction, and the map just to be an Image.
But how to realize "shelter"? For example, the player can be in front of a tree, or behind of a tree.
Do you have any plan to enhance these aspect of Impact?
The player can walk to any direction, and the map just to be an Image.
But how to realize "shelter"? For example, the player can be in front of a tree, or behind of a tree.
Do you have any plan to enhance these aspect of Impact?