Impact

44 Posts, registered 1 decade ago

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1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

Ok uploaded latest changes to [https://github.com/HeikoR/Impact-ScaledAlphaHitm…

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

Hi Shawn. The current version doesn't support preloading. But I just coded a…

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

If you set ## this.hitmask.drawHitmask = true; ## it will create a full size …

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

If I understand you correctly, that functionality is already supported. The …

1 decade ago in Inheritance issue:

Agree with jswart. From what I can see I would also expect code to work. Thus n…

1 decade ago in Yet another NodeJS/Socket.io Impact Thread:

Hi Heartless. Just tested this again and it works. I can use localhost or ipad…

1 decade ago in Yet another NodeJS/Socket.io Impact Thread:

Hi, not sure if this will help. I had same problem a while back. Unfortunately …

1 decade ago in Where are you based?:

Cape Town, South Africa

1 decade ago in Javascript Scope Issue:

Don't use global namespace if it can be avoided. i.e. do use var. * Making …

1 decade ago in Javascript Scope Issue:

Try something like the following: ## connect.query(arg1,function(error,rows,fi…

1 decade ago in Level hangs on load:

Are you testing this in a browser? Did you switch on the developer tools / …

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

Updated plugin to now support #ig.system.scale#. Added entityHittest function …

1 decade ago in append a string name:

try #ig.game['string' + n].length#

1 decade ago in Get a count of total number of entities placed in a level.:

Have you tried #.length#

1 decade ago in socket.io and Chrome?:

Socket.io uses different connectivity methods. have you looked at which method …

1 decade ago in Impact 2.x Feature Requests:

+1 for multiplayer /nodejs support +1 for namespace support Maybe support f…

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

I'm not sure what you are trying to do. In the example above I just created …

1 decade ago in Basic question about classes:

Or you can call #runme# from inside #init#, if it should ALWAYS be called on in…

1 decade ago in Cost of hosting games ( from a freeloader's point of view):

Have a look at [www.nodester.com] as an option. I've tried a few and nodester w…

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

Note: Scaling of canvas (ig.system.scale) not yet supported, will try and get t…

1 decade ago in Scaled Alpha Hitmask Plugin (intended for hit detection on transparent buttons):

Here's a simpler example. All that you need to add is a 32x32 pixel image call…

1 decade ago in Using "use strict";:

Looking forward to version 2.0 :)

1 decade ago in Scale:

A lot of the 3D transforms are supported in hardware - thus the scale3D transfo…

1 decade ago in Delay loading game class (javascript code):

Yes that is exactly what we want to do. And I was looking at AJAX options (a…

1 decade ago in Delay loading game class (javascript code):

I was looking at different ways to delay load javascript but couldn't decide wh…

1 decade ago in Delay loading game class (javascript code):

Hi How do I delay load a game class? Is this possible, and what do I have…

1 decade ago in Choosing the IDE and cvs:

Has anybody used vim support in both Komodo and Sublime. I'm currently swit…

1 decade ago in Background image:

As Hareesun mentioned. You can load the image via Weltmeister. Specify 100x100 …

1 decade ago in Extending ig.Image to support multiple onload callbacks:

Using an #EventEmitter# as an alternative would be another (_better, more flexi…

1 decade ago in Extending ig.Image to support multiple onload callbacks:

Hi, would it be feasible to do something like in the code below ? I've got mult…