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Ok uploaded latest changes to [https://github.com/HeikoR/Impact-ScaledAlphaHitm…
Hi Shawn.
The current version doesn't support preloading. But I just co…
If you set
##
this.hitmask.drawHitmask = true;
##
it will create a full size …
If I understand you correctly, that functionality is already supported.
The …
Agree with jswart. From what I can see I would also expect code to work. Thus n…
Hi Heartless.
Just tested this again and it works. I can use localhost or ipad…
Hi, not sure if this will help. I had same problem a while back. Unfortunately …
Don't use global namespace if it can be avoided.
i.e. do use var.
* Ma…
Try something like the following:
##
connect.query(arg1,function(error,rows,fi…
Are you testing this in a browser?
Did you switch on the developer tools / …
Updated plugin to now support #ig.system.scale#.
Added entityHittest function …
try #ig.game['string' + n].length#
Socket.io uses different connectivity methods. have you looked at which method …
+1 for multiplayer /nodejs support
+1 for namespace support
Maybe support f…
I'm not sure what you are trying to do.
In the example above I just cre…
Or you can call #runme# from inside #init#, if it should ALWAYS be called on in…
Have a look at [www.nodester.com] as an option.
I've tried a few and nodes…
Note: Scaling of canvas (ig.system.scale) not yet supported, will try and get t…
Here's a simpler example.
All that you need to add is a 32x32 pixel image…
Looking forward to version 2.0 :)
A lot of the 3D transforms are supported in hardware - thus the scale3D transfo…
Yes that is exactly what we want to do.
And I was looking at AJAX options (a…
I was looking at different ways to delay load javascript but couldn't deci…
Hi
How do I delay load a game class?
Is this possible, and what do I have…
Has anybody used vim support in both Komodo and Sublime.
I'm currently…
As Hareesun mentioned. You can load the image via Weltmeister. Specify 100x100 …
Using an #EventEmitter# as an alternative would be another (_better, more flexi…
Hi, would it be feasible to do something like in the code below ? I've got…