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It's hard to diagnose with so little concrete information, but the first thing …
I do recall running into this myself, but I honestly don't remember how I resol…
Incidentally, though this may not be the best answer, you absolutely don't need…
city41's implementation is really nice and clean, thanks!
I think I might go w…
There's no One Right Way, but you can actually make all of those different ig.G…
I'm going to need to make relatively extensive use of Finite State Automata, pr…
You can almost certainly modify WM to do that. You have the source, so making t…
I don't know a thing about Phaser, but ImpactJS is still being developed. The c…
Ah, yes, I missed that there's a step inside the init function. That would do i…
Hey ansimuz,
I know it's been a while since this post, but I just wanted to …
The gamepad plugin written by dominic works like a charm, though it doesn't sup…
[Link removed because it contained licensed ImpactJS files.]
That's a hastily …
Yes, I am. In fact, when that didn't work, I replaced the callback in BeginCont…
Thanks for the link Joncom, I was about to do it with one of the less "cor…
Has any variant of Box2D been modified to work with Impact's directional collis…
Joncom, I've run into the standing issue too. I seem to get different normals a…