Impact

16 Posts, registered 10 years ago

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Recent Posts

9 years ago in Weltmeister not displaying files:

It's hard to diagnose with so little concrete information, but the first t…

9 years ago in Background image and entities:

I do recall running into this myself, but I honestly don't remember how I …

9 years ago in Lobby in-game:

Incidentally, though this may not be the best answer, you absolutely don't…

9 years ago in Finite State Machine in ImpactJS:

city41's implementation is really nice and clean, thanks! I think I might…

9 years ago in Should I create a Weltmeister map for every level?:

There's no One Right Way, but you can actually make all of those different…

9 years ago in Finite State Machine in ImpactJS:

I'm going to need to make relatively extensive use of Finite State Automat…

9 years ago in Weltmeister: Put entities in separate layers:

You can almost certainly modify WM to do that. You have the source, so making t…

10 years ago in Impact - is it still worth it?:

I don't know a thing about Phaser, but ImpactJS is still being developed. …

10 years ago in Directional Collision support with Box2D Sugar (or variants):

Ah, yes, I missed that there's a step inside the init function. That would…

10 years ago in Just Released my Game on Steam!:

Hey ansimuz, I know it's been a while since this post, but I just wante…

10 years ago in Smooth aiming with gamepad support:

The gamepad plugin written by dominic works like a charm, though it doesn'…

10 years ago in Directional Collision support with Box2D Sugar (or variants):

[Link removed because it contained licensed ImpactJS files.] That's a has…

10 years ago in Directional Collision support with Box2D Sugar (or variants):

Yes, I am. In fact, when that didn't work, I replaced the callback in Begi…

10 years ago in Directional Collision support with Box2D Sugar (or variants):

Thanks for the link Joncom, I was about to do it with one of the less "cor…

10 years ago in Directional Collision support with Box2D Sugar (or variants):

Has any variant of Box2D been modified to work with Impact's directional c…

10 years ago in "Box2D Made Easy" Plugin:

Joncom, I've run into the standing issue too. I seem to get different norm…