Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

7 years ago by dclowd9901

Hey fellow impacters.

I'm currently working on making a stronger Box2d bridge for Impact. The one Dom wrote was a good start, but it's missing things like one-way bodies and slopes (which I'm currently adding, so that they'll be usable through Weltmeister).

I'm also wanting to maintain it with box2dweb updates (so it would use version 2.2+).

I'll update this when I have some code up on GitHub, but I wanted to make sure I wasn't already reinventing the wheel, and that there'd be community support for it, since I won't be able to maintain it alone.

7 years ago by coreysnyder

I'd strongly support this. Slopes support would be really cool.

7 years ago by amadeus

It would be great if there could also be a Box2D implementation for Ejecta that accelerates a lot of the methods in Objective-C ;)

6 years ago by Joncom

Quote from amadeus
It would be great if there could also be a Box2D implementation for Ejecta that accelerates a lot of the methods in Objective-C ;)
By any chance do you mean uses a non-JavaScript version of the Box2D library? Would this actually be possible?

6 years ago by dclowd9901

Slope support is tough. I started trying to build my own bridge for Box2d as well; got as far as being able to do slopes and one-way platforms, but couldn't quite get the application of the physics on my character to behave right.

If you want, I can add you to my now-defunct project on github so you can take a look.
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