The theme was Minimalism, and we tried to approach it trough gameplay. Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. Enjoy the puzzle and stay alive!
Wow, very nice! This is definitely unique within the Impact community, and really unique for all of gaming. I like it!
I was actually working before on a foundation to a point'n'click adventure game, but this blow it away. Any chances of possibly releasing the source on this, or are you considering developing this further (it is so awesome, I completely understand if you are thinking about further development or just want to hang on to it for now)?
Failed to load resource: media/wind1.ogg
Failed to load resource: media/laser.ogg
Failed to load resource: media/growl.ogg
Failed to load resource: media/hoguera.ogg
Failed to load resource: media/rugido.ogg
Failed to load resource: media/watching4.ogg
Failed to load resource: media/snow_steps.ogg
On firefox it works.
Anyway, after 2 failed try, I barely made it with the soldier. Was a nice experience, congrats! Can't believe you made this on 2 days. I'd love to see an episode with more events and a little bit storyline.
Thanks everybody! I'm glad you enjoyed the game! :)
Quote from Jackolantern
Wow, very nice! This is definitely unique within the Impact community, and really unique for all of gaming. I like it!
I was actually working before on a foundation to a point'n'click adventure game, but this blow it away. Any chances of possibly releasing the source on this, or are you considering developing this further (it is so awesome, I completely understand if you are thinking about further development or just want to hang on to it for now)?
I'm planning on developing a post-compo version expanding the game universe, with more puzzles and situations :) However, sure you can have the code! I think that it's nothing rare. In fact, the game is not baked, so you can look at the source of main.js right now. If you check, you'll see that is really simple actually, a basic actions and options entity which receives labels to display and functions to do in case of being selected.
Ohhh, boy yeah. I appreciate letting me see the code, but yeah, it does definitely need to be baked as soon as possible. Anyone looking at the code right now can see impact.js!
I made it 13 days, and got a lot of work done on the radio. I wonder if anyone else maniacally watches after Marvin lol. I let others members drop, just as long as Marvin was OK.
Could you tell me a bit about the psycho-analysis? I am assuming the numbers are in this order: Soldier, Doctor, Psychiatrist, Engineer. And higher numbers are better, right? At one point in my 13-day run, the Psychiatrist had a -100. Is that a bug, or was she just on the verge of breaking down? Also, does Marvin not have a rating?
Quote from Jackolantern
I made it 13 days, and got a lot of work done on the radio. I wonder if anyone else maniacally watches after Marvin lol. I let others members drop, just as long as Marvin was OK.
Could you tell me a bit about the psycho-analysis? I am assuming the numbers are in this order: Soldier, Doctor, Psychiatrist, Engineer. And higher numbers are better, right? At one point in my 13-day run, the Psychiatrist had a -100. Is that a bug, or was she just on the verge of breaking down? Also, does Marvin not have a rating?
Hahaha, thanks for you interesent :D I'm glad you are enjoying the game.
What a game! Held me until the demise of the group, on day 11. I'm not sure how I could have prevented the madness that took over 3 of the characters, who then ran away. Regardless, a strong -- and probably long lasting -- impression this game makes: bleak scenario, limited choice of actions (a good thing), the illusion of a reachable goal (40 days doesn't seem that long), clear progress indicator (days survived), and more. Good thing you didn't throw a kid in there. That would have made the game too harrowing.