Impact

34 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in ImpactJS memory management:

Very interesting topic. Just a quick question, when you load images in the init…

1 decade ago in Zombie Ops:

level 9? I couldn't beat level 0, I'm not sure what I did wrong. It was just ga…

1 decade ago in Gods Will Be Watching - Ludum Dare 26 Entry:

Managed 6 days, poor folks. Anyway, that's a great game, good work guys.

1 decade ago in BLOB, my Ludum Dare #26-entry:

Got absorbed 10minutes. Good job. I got stuck at 11th, but I had a good time.

1 decade ago in Mondrian's Frogger - LD#26 Entry:

Glad to read that. I appreciate.

1 decade ago in Mondrian's Frogger - LD#26 Entry:

Hey guys, didn't have time to make a proper game this month so I subscribed to…

1 decade ago in 1GAM March 2013 - Great Scale Tower Defense:

Thanks for your feedback both of you. I'm going to update the game in the next …

1 decade ago in [TechDemo++ CrossCode - Throwing energy balls with SOUND AND MUSIC:

Jaw dropping. I can only guess the amount of work behind.

1 decade ago in 1GAM March 2013 - Great Scale Tower Defense:

This is my March entry for onegameamonth. It's a tower defense where you build …

1 decade ago in Flood fill path-finding (same path for all entities):

Hey, while building my current game (a tower defense) I had to build a path-fi…

1 decade ago in Rotate a single Animation:

Pretty quick reply ! You just taught me something, thank you netmute. I was…

1 decade ago in Rotate a single Animation:

Hey all, I'm using Animation.angle to "rotate" my sprites, but when …

1 decade ago in Impact GUI:

This plug-in is helpful, but the keybind looks like it's not working. I have #…

1 decade ago in A rhythm game:

Even though I'm not bad in English, I don't understand how it works :/ Manage…

1 decade ago in SHMUP 02-2K13:

Uploaded the code here: http://doobdargent.com/1GAM/shmup/src_shmup.zip if it i…

1 decade ago in Opinions on image manipulation:

Well no problem, I did post here because I thought it would reveal much of Impa…

1 decade ago in SHMUP 02-2K13:

Thanks for the feedback you two! A short acceleration is a good idea, I'll try …

1 decade ago in SHMUP 02-2K13:

Thanks a lot corey! It's my 2nd game. You may see the first one at http://onega…

1 decade ago in SHMUP 02-2K13:

Thank you for your feedback! It really means a lot to me. That's the second ti…

1 decade ago in SHMUP 02-2K13:

Hey, I just made a shoot-em-up this month for OneGameAMonth. [http://doobdarg…

1 decade ago in Z-type rip off????:

z-type level... ASIAN !

1 decade ago in Opinions on image manipulation:

Hey guys! In my game, when an enemy is hurt I want to show a little effect so …

1 decade ago in Entities hidden in Weltmeister, because I override the draw():

Thanks for your input alex, much more readable like this ;)

1 decade ago in Question about entities pool and entity casting:

Thanks for your reply dominic. I'm doing a "Bullet Manager" becaus…

1 decade ago in Custom entity properties displayed by default in level editor:

Tried it, and it's working ;)

1 decade ago in Custom entity properties displayed by default in level editor:

Take a look at: http://impactjs.com/forums/code/level-based-properties-and-defa…

1 decade ago in Entities hidden in Weltmeister, because I override the draw():

To determine if you're in weltmeister you can use this: ## if(typeof(wm) != 'un…

1 decade ago in Question about entities pool and entity casting:

Hey guys, for my current game, I'm using 2 entities pools. One for the bullets…

1 decade ago in Entities hidden in Weltmeister, because I override the draw():

Found it! ig.system.running Works like a charm. By the way I should have …

1 decade ago in Entities hidden in Weltmeister, because I override the draw():

Well, just the fact to write the question helps me to think differently. ig.…