Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by fulvio

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<img src= Turrican II: The Final Fight, Gods (also The Bitmap Brothers are awesome Developers and have made some of my favourite games of all time), Flashback, Another World were some of the best.

It's inspired by Metroid, Megaman and Castlevania with a few Zelda-style puzzles here and there.

The development blog is over here.

I hope you enjoy the videos and progress so far.

1 decade ago by Steve90

Just looked at the dev blog, Game looks real fun! and graphics are looking good! Going to follow the development hehe :)

1 decade ago by snooze

i love it :)

1 decade ago by mLautz

Looks great! I was thinking of trying out something similar next month. So I may have some questions later if you don't mind.

Keep up the good work :)

1 decade ago by drhayes

Truly awesome. Love the music so far and the slow motion mechanic looks to die for.

1 decade ago by fulvio

var thanks = ['Steve90', 'snooze', 'mLautz', 'drhayes'];

1 decade ago by vvhale

Looks really great. Nice work!

1 decade ago by bitmapshades

Looks fab! It's got that Japanesey feel to it with the cute graphics and sound. Love the teleporter effect at the end.

1 decade ago by city41

Looks awesome, I love games like this. Do you have a twitter account I can follow?

1 decade ago by fulvio

Thanks guys!

1 decade ago by fulvio

Quote from city41
Looks awesome, I love games like this. Do you have a twitter account I can follow?

Thank you! I don't have a twitter account for the actual game. I should probably create one now. I just feel that if I start creating a Twitter and Facebook to promote the game that it starts to put the pressure on. Stay tuned.

1 decade ago by fulvio

Quote from bitmapshades
Looks fab! It's got that Japanesey feel to it with the cute graphics and sound. Love the teleporter effect at the end.

I may have borrowed the floating orbs from Biolab Disaster and they won't actually make it into the final game.

I'm working with the EventChain function that was developed by @drhayes to perform certain things like spawn entities, shift the camera to a different entity for a certain period of time and then shift back, etc. I can highly recommend it if you're performing lots of (this, then, that) tasks. Works flawlessly for what I want to do.

1 decade ago by fulvio

Thanks for all the feedback guys, much appreciated!

1 decade ago by mLautz

I was curious about how you did the floor-to-roof lasers.

Are they a fixed height?

1 decade ago by fulvio

@mLautz: I have a top entity and a bottom entity, I then connect the top to the bottom via a target.

I then spawn a laser beam entity in the update() method of the top entity and set its height calculated by this.distanceTo(target); and set it to an instance variable called say: doorHeight.

That way I can determine how long the laser beam needs to be. So I can actually stretch the laser beam out to whatever height I desire inside weltmeister. Provided they're connected, it all works.

Something like:

ig.game.spawnEntity(EntityLaserBeam, this.pos.x, this.pos.y, { doorHeight: this.distanceTo(target) });

I then set all my animations accordingly.

It's probably not the best way to achieve the desired result, but it seems to be working fine for me. It's something I've wanted to optimise a little better to be honest but there have been a lot of things to keep me occupied in the mean time.

Hope this makes sense, let me know how you go.

1 decade ago by unstoppableCarl

Looks very nice. The graphics are quite good, are you the one doing them?

1 decade ago by fulvio

@unstoppableCarl Thanks for the feedback! I'm getting a designer out of Finland doing the pixel graphics. I'm doing all the code.

1 decade ago by mLautz

@fulvio

That's pretty much how I would have planned to do it as well. Thanks for the confirmation :)

1 decade ago by fulvio

@mLautz You're welcome.

1 decade ago by Krisjet

Awesome stuff! People have definitely started using Impact for professional quality pixel art games now, which is great! Following your blog :)

1 decade ago by fulvio

@Krisjet: Thanks!

1 decade ago by ansimuz

Love it. Reminds me of dr light.

Good work

1 decade ago by BennyT

Great work fulvio!

Quick question about the slow down effect, do you do that by modifying the framerate?

1 decade ago by fulvio

Created a Facebook page and Twitter account to follow Oxygene.

1 decade ago by tuttlegames

Very cool!

1 decade ago by Gamma

For some reason, your banner on you're facebook page for your game reminded me of Cave story. When I look at the banner, your main character to me resembles Quote from Cave Story, and the girl on the right resembles Curly Brace. Nice game by the way.

1 decade ago by Megalodactyl

Man, thats a damn fine looking game. I hope I can get anomalous up to this level!

1 decade ago by kyuN

Awesome!

1 decade ago by fulvio

Thanks for all the feedback, much appreciated!

1 decade ago by fulvio

Oxygene was submitted to PAXAus as part of the Australian Indie Showcase. Wish us luck!
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