Impact

39 Posts, registered 1 decade ago

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Recent Posts

10 years ago in Heads up: Safari 8:

No errors in the console, it starts loading all my assets then towards the end …

10 years ago in Heads up: Safari 8:

My game does not load in Safari 8. I'm not sure why yet. But just a warning for…

10 years ago in Manyland, an infinite sandbox mmo where what you draw... becomes real:

Manyland is really neat, I saw you guys post this on reddit a while back.

10 years ago in Super Scrapped Robot:

great game. Really like the graphic style a lot. Bold move to bring the pea gre…

10 years ago in Feature request: use RequireJS or browserify for module loading:

I'd *love* to see ImpactJS built on Browserify. So much so I've even toyed with…

10 years ago in 7 Impact plugins I made:

Thanks man! I didn't post about Plunder because it's still pretty alpha. It doe…

10 years ago in Overlod:

I love the music, graphics, interface, really everything about it. But I had no…

10 years ago in Tile Based Shader Plugin:

I like this plugin. I want to use it in a game some day. I tried to add it to m…

10 years ago in Dragon Plunder (finished game):

Thanks alexandre, glad you like it! Accelerometer controls? You think the game …

10 years ago in Tile Based Shader Plugin:

this is really awesome. I'm going to try incorporating it into my game. I used …

10 years ago in 7 Impact plugins I made:

I have been gathering my Impact plugins here: https://github.com/city41/Impa…

10 years ago in Dragon Plunder (finished game):

Huh, a "retry" option is a good idea. I never thought of that. It'd b…

10 years ago in Dragon Plunder (finished game):

Thanks guys. Yeah level 3 could use some tweaks. I will be tweaking it soon.…

10 years ago in Dragon Plunder (finished game):

Cool, bug is fixed. And thanks for the compliments too!

10 years ago in Dragon Plunder (finished game):

Thanks for the heads up on that bug, you're right. I'll get that fixed ASAP.

10 years ago in Dragon Plunder (finished game):

Hey everyone, we just finished our game Dragon Plunder. It's kind of like the M…

1 decade ago in Dragon Plunder:

@unstoppableCarl -- yeah, I need to work on that. There are several factors cau…

1 decade ago in Oxygene:

Looks awesome, I love games like this. Do you have a twitter account I can foll…

1 decade ago in Dragon Plunder:

This is a game my friend and I have been making for OneGameAMonth, it's our Feb…

1 decade ago in Limit the number of bullets:

That's not a bad way to do it. You'll have to figure out how many arrows are st…

1 decade ago in Having entities collide in the same way as the one way collision map option?:

I found a pretty simple solution to this. It's a bit course and it might prove …

1 decade ago in Having entities collide in the same way as the one way collision map option?:

If you can find your old code that'd be awesome. I plan to play with the NE…

1 decade ago in Having entities collide in the same way as the one way collision map option?:

In a collision map you can use the "one way" tiles to set a tile such…

1 decade ago in Closure Compiler:

I've never gotten advanced optimizations to ever work reliably unless my entire…

1 decade ago in Entities Collision Question:

I have this working well by having the player be ig.Entity.COLLIDES.PASSIVE and…

1 decade ago in Impact should be added to indiedb:

Impact is not listed as an engine at indiedb. It can easily be added here: http…

1 decade ago in Sprite Editor?:

aseprite is the best sprite editor I've ever found. You have to have an open mi…

1 decade ago in Ejecta:

Aw sweet guys, thanks. I had looked around for an existing solution and didn't …

1 decade ago in Ejecta:

Woot, thanks Dominic! This looks awesome. I also think you made the right choic…

1 decade ago in Very minor bug: loading sounds in IE9:

The docs say that when you specify a path in ig.Sound's constructor, you are fr…