Impact

39 Posts, registered 1 decade ago

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Recent Posts

8 years ago in Heads up: Safari 8:

No errors in the console, it starts loading all my assets then towards the end …

8 years ago in Heads up: Safari 8:

My game does not load in Safari 8. I'm not sure why yet. But just a warning for…

8 years ago in Manyland, an infinite sandbox mmo where what you draw... becomes real:

Manyland is really neat, I saw you guys post this on reddit a while back.

8 years ago in Super Scrapped Robot:

great game. Really like the graphic style a lot. Bold move to bring the pea gre…

8 years ago in Feature request: use RequireJS or browserify for module loading:

I'd *love* to see ImpactJS built on Browserify. So much so I've even toyed with…

8 years ago in 7 Impact plugins I made:

Thanks man! I didn't post about Plunder because it's still pretty alpha. It doe…

8 years ago in Overlod:

I love the music, graphics, interface, really everything about it. But I had no…

8 years ago in Tile Based Shader Plugin:

I like this plugin. I want to use it in a game some day. I tried to add it to m…

8 years ago in Dragon Plunder (finished game):

Thanks alexandre, glad you like it! Accelerometer controls? You think the game …

8 years ago in Tile Based Shader Plugin:

this is really awesome. I'm going to try incorporating it into my game. I used …

8 years ago in 7 Impact plugins I made:

I have been gathering my Impact plugins here: https://github.com/city41/Impa…

8 years ago in Dragon Plunder (finished game):

Huh, a "retry" option is a good idea. I never thought of that. It'd b…

8 years ago in Dragon Plunder (finished game):

Thanks guys. Yeah level 3 could use some tweaks. I will be tweaking it soon.…

8 years ago in Dragon Plunder (finished game):

Cool, bug is fixed. And thanks for the compliments too!

8 years ago in Dragon Plunder (finished game):

Thanks for the heads up on that bug, you're right. I'll get that fixed ASAP.

8 years ago in Dragon Plunder (finished game):

Hey everyone, we just finished our game Dragon Plunder. It's kind of like the M…

10 years ago in Dragon Plunder:

@unstoppableCarl -- yeah, I need to work on that. There are several factors cau…

10 years ago in Oxygene:

Looks awesome, I love games like this. Do you have a twitter account I can foll…

10 years ago in Dragon Plunder:

This is a game my friend and I have been making for OneGameAMonth, it's our Feb…

10 years ago in Limit the number of bullets:

That's not a bad way to do it. You'll have to figure out how many arrows are st…

10 years ago in Having entities collide in the same way as the one way collision map option?:

I found a pretty simple solution to this. It's a bit course and it might prove …

10 years ago in Having entities collide in the same way as the one way collision map option?:

If you can find your old code that'd be awesome. I plan to play with the NE…

10 years ago in Having entities collide in the same way as the one way collision map option?:

In a collision map you can use the "one way" tiles to set a tile such…

10 years ago in Closure Compiler:

I've never gotten advanced optimizations to ever work reliably unless my entire…

10 years ago in Entities Collision Question:

I have this working well by having the player be ig.Entity.COLLIDES.PASSIVE and…

10 years ago in Impact should be added to indiedb:

Impact is not listed as an engine at indiedb. It can easily be added here: http…

10 years ago in Sprite Editor?:

aseprite is the best sprite editor I've ever found. You have to have an open mi…

1 decade ago in Ejecta:

Aw sweet guys, thanks. I had looked around for an existing solution and didn't …

1 decade ago in Ejecta:

Woot, thanks Dominic! This looks awesome. I also think you made the right choic…

1 decade ago in Very minor bug: loading sounds in IE9:

The docs say that when you specify a path in ig.Sound's constructor, you are fr…