39 Posts, registered 1 decade ago
Contact
Send an email to city41
Recent Posts
No errors in the console, it starts loading all my assets then towards the end …
My game does not load in Safari 8. I'm not sure why yet. But just a warnin…
Manyland is really neat, I saw you guys post this on reddit a while back.
great game. Really like the graphic style a lot. Bold move to bring the pea gre…
I'd *love* to see ImpactJS built on Browserify. So much so I've even …
Thanks man! I didn't post about Plunder because it's still pretty alp…
I love the music, graphics, interface, really everything about it. But I had no…
I like this plugin. I want to use it in a game some day. I tried to add it to m…
Thanks alexandre, glad you like it! Accelerometer controls? You think the game …
this is really awesome. I'm going to try incorporating it into my game. I …
I have been gathering my Impact plugins here:
https://github.com/city41/Impa…
Huh, a "retry" option is a good idea. I never thought of that. It…
Thanks guys.
Yeah level 3 could use some tweaks. I will be tweaking it soon.…
Cool, bug is fixed. And thanks for the compliments too!
Thanks for the heads up on that bug, you're right. I'll get that fixe…
Hey everyone, we just finished our game Dragon Plunder. It's kind of like …
@unstoppableCarl -- yeah, I need to work on that. There are several factors cau…
Looks awesome, I love games like this. Do you have a twitter account I can foll…
This is a game my friend and I have been making for OneGameAMonth, it's ou…
That's not a bad way to do it. You'll have to figure out how many arr…
I found a pretty simple solution to this. It's a bit course and it might p…
If you can find your old code that'd be awesome.
I plan to play with t…
In a collision map you can use the "one way" tiles to set a tile such…
I've never gotten advanced optimizations to ever work reliably unless my e…
I have this working well by having the player be ig.Entity.COLLIDES.PASSIVE and…
Impact is not listed as an engine at indiedb. It can easily be added here:
http…
aseprite is the best sprite editor I've ever found. You have to have an op…
Aw sweet guys, thanks. I had looked around for an existing solution and didn…
Woot, thanks Dominic! This looks awesome. I also think you made the right choic…
The docs say that when you specify a path in ig.Sound's constructor, you a…