Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

10 years ago by stillen

Is there a way to set the level display size to be smaller then the entire canvas?

I was thinking I want to have say the bottom 100px of the canvas for buttons and status updates in my game so there are not buttons overlaying the game blocking the game play. I the BioLab game, my thumbs constantly blocked game play, and I wanted to avoid that.

This also may look really crappy as well and shrink the game too much, but I wanted to try it out.

10 years ago by Joncom

The easy solution is to let the level draw over the entire canvas.
Then draw a GUI on top that covers up part of your level as you want.
This should work for most situations.
Especially if you're not having any performance issues.

10 years ago by stillen

My concern is that if a blank out the lower 100px, that gameplay may get blocked out by that overlay . I don't want someone to get lost under the overlay

10 years ago by svenanders

Code in limits so that entities etc can't go above/below your GUI. I often use this method instead of using the collision map.
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