1 decade ago by dmen
I have all sounds included in my initial game class, so that they are being preloaded. And, in fact I see them in the network panel of dev tools in Chrome. Unlike images though, I see a lot of 206's - "partial content" and the sounds are not always playing.
And still nothing at all in Safari on Windows. Game just crashes with an error on line 13 of audio.js.
Is audio not actually 'preloaded' by impact's preloader? I mean is it simply started and the progress bar is not an actual indicator of preloading? If that's the case is there any way to actually wait for the audio to download before starting?
And still nothing at all in Safari on Windows. Game just crashes with an error on line 13 of audio.js.
Is audio not actually 'preloaded' by impact's preloader? I mean is it simply started and the progress bar is not an actual indicator of preloading? If that's the case is there any way to actually wait for the audio to download before starting?